ISS model render

Model making with ISS components. I must finish this at some point. It’s too clean.


What impresses me is how fast this renders. Using object-based lighting and full GI, this image still renders in just a couple of minutes on the GPU. A few years back, this would have had to be an overnight render. You have to love progress.


Blender shape doodle


Blender doodle – Some shapes on a piece of paper.


Stanford Dragon render

Aged Copper/Brass, rendered with Cycle’s Pointiness geometry attribute. Model by the Stanford Graphics Lab.


I love Blender’s Cycles renderer

First entry. Dragon and Buddha, as featured on Blendernation.

Rendered using Blender’s Cycles engine. Renders in minutes on the GPU