Geometry nodes + micro-displacement = awesome. I love Blender.
Taking vacation time before the year ends, I have done nothing today other than fiddle with Blender. If only I had an imagination.
Taking vacation time before the year ends, I have done nothing today other than fiddle with Blender. If only I had an imagination.
Reworking and old idea. I can actually render it in a reasonable time thanks to Nvidia Optix denoiser in Blender 2.9 I should do one of these for each planet.
Sometimes I make things in 3D I wish I could have in the real world. Somebody buy me a 3D printer please?
I haven’t had much time recently to get up to speed with Blender 2.8. While waiting for a casserole to cook, I thought I’d model the first thing that came to hand.
Visualised from original 1962 blueprints.
https://en.wikipedia.org/wiki/Sea_Dragon_(rocket)
Yet another Mechanical Keyboard render. I think I am done with these now.
People love these 40% keyboards. I don’t know how functional they really are.
Anyway, here’s a NASA themed one.
So… I have discovered mechanical keyboards. I couldn’t resist rendering ones I want to have.
This has been in my head for a while. Lots to do to get it to my concept, but this an OK start. It’s supposed to be a Mars Space Station or something like that.
Here’s a quick tutorial on an HDR control node in Blender. The point is to be able to control the background intensity and the lighting separately. It also gives you the option of having separate background and lighting.
Testing out some of the features of Blender 2.79; Shadow catcher, Micro-displacement and Principled BSDF material.
Microdisplacement in Blender is an amazing feature. I Definitely need to get a GPU with more memory though.
Curtis Farnham (http://curtisfarnham.com/lego-spacex) has kindly put his Lego plans for a Falcon 9 on his website. A bit of LeoCad later and the model is in Blender. I wish I had all the Lego parts to actually make this.
Incidentally, I had to start learning Python to get this model working in Blender. Perhaps I’ll polish the code up and publish it here at a later date.
The Lego Thatcher Perkins Steam Engine from the late 1970’s. Original instructions here. More fiddling about in Blender and LeoCad.
It was great. It had gears, the engine had functional cylinders and a cam. The seats adjusted. I wish I had taken better care of all the Lego sets I had when I was young.
A bit of late-night / early morning experimentation and learning.